Corporate Profile

Game Theorem develops proprietary software systems and provides a complete suite of Next Generation Network Services for the world’s leading mobile network operators. Game Theorem’s product strategy provides flexibility to our customers and encompasses key high-margin areas of entertainment, financial services, social networking and advertising.

Crucially, Game Theorem’s operating model respects the primacy of the network operator in terms of the subscriber relationship. Game Theorem sets out to act as a supportive wholesaler of these Next Generation Network Services, delivering turnkey solutions at no incremental capital expenditure or operating cost and allowing the network operator to tailor its own offering and maximise its own profitability, rather than being asked to act as nothing more than a channel to market.

As a result, customer profitability on services enabled by Game Theorem technology is, contractually, significantly ahead of the mobile network operator’s current portfolio of content and application services.

If a mobile network operator is looking for an end-to-end, enterprise solution for next generation network services, Game Theorem’s technology, systems and business model will meet and exceed all requirements.

Next Generation Services

  • The electronic games market shows the highest growth (42%) in the entertainment industry in the last 5 years.
  • Broadband penetration stimulates the consumption of electronic games and vice versa and there is a continuous growth trend.
  • The multivalent levels of communication and networking of electronic games proves a unique growth opportunity.
  • The role of networks in entertainment and gaming has increased significantly over recent years.
  • Games will be increasingly played over networks irrespective of the channel – whether web, mobile, via PC or console.
  • Revenue from electronic games surpassed revenue from offline electronic games in 2005 and will overtake the music-market in revenue.
  • The gaming market has not yet explored the full potential of social networks and untapped market segments.
  • A worldwide market increase from $32bn to $50bn is forecast for the electronic gaming sector.
  • Mobile Web 2.0 is the fusion of Web 2.0 applications with the services of mobile network operators.
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