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The electronic games market shows the highest growth (42%) in the entertainment industry in the last 5 years.
Broadband penetration stimulates the consumption of electronic games and vice versa and there is a continuous growth trend.
The multivalent levels of communication and networking of electronic games proves a unique growth opportunity.
The role of networks in entertainment and gaming has increased significantly over recent years.
Games will be increasingly played over networks irrespective of the channel – whether web, mobile, via PC or console.
Revenue from electronic games surpassed revenue from offline electronic games in 2005 and will overtake the music-market in revenue.
The gaming market has not yet explored the full potential of social networks and untapped market segments.
A worldwide market increase from $32bn to $50bn is forecast for the electronic gaming sector.
Mobile Web 2.0 is the fusion of Web 2.0 applications with the services of mobile network operators.
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