Network Advertising

Proximity advertising is personalized, permission-based marketing and a powerful way for the mobile network operators to target customers and generate revenues from advertisers. The integration of location-based data by the mobile network operator with customer behaviour and preferences data mined using Game Theorem technology (and the broader the Next Generation Network Service offering, the more sophisticated this profiling) provides an immediate platform from which the mobile network operator can offer sophisticated, location and preference specific advertising to subscribers.

Game Theorem’s entertainment and gaming platforms incorporate user clustering (i.e. the classification of similar users into different groups) so that the user group shares some common trait or preference. User clustering is beneficial for both user experience and promotional content (relevant advertising). In-game advertising has the potential to operate in an independent business model or as a margin-enhancing component of the entertainment platform.

As the ultimate in targeted marketing, the value of this service compared to existing push adverts will be very significant.

Next Generation Services

  • The electronic games market shows the highest growth (42%) in the entertainment industry in the last 5 years.
  • Broadband penetration stimulates the consumption of electronic games and vice versa and there is a continuous growth trend.
  • The multivalent levels of communication and networking of electronic games proves a unique growth opportunity.
  • The role of networks in entertainment and gaming has increased significantly over recent years.
  • Games will be increasingly played over networks irrespective of the channel – whether web, mobile, via PC or console.
  • Revenue from electronic games surpassed revenue from offline electronic games in 2005 and will overtake the music-market in revenue.
  • The gaming market has not yet explored the full potential of social networks and untapped market segments.
  • A worldwide market increase from $32bn to $50bn is forecast for the electronic gaming sector.
  • Mobile Web 2.0 is the fusion of Web 2.0 applications with the services of mobile network operators.
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