Why Game Theorem

The future business model for mobile network operators has to include cross selling and new networked content. The ability to quickly launch exciting, “sticky” new offerings into maturing mobile voice and data markets will be one of the critical success factors for mobile network operators going forward. Game Theorem can assist mobile network operators to rollout a suite of Next Generation Network Services to meet these demands and quickly upgrade their business models.

Commencing with next generation network entertainment, Game Theorem can go on to provide a range of turnkey solutions for next generation network services that are customised to the markets targeted by its customers, allowing mobile network operators to achieve:

  • Massively reduced time to market versus discrete development processes;
  • No incremental development costs, capital expenditure or operating expenditure;
  • Profit margins that are significantly in excess of current overall profitability, not only increasing quantity but also the quality of earnings for shareholders.

Game Theorem's solutions are based on proven business methodologies that emphasize minimum risk and maximum returns for customers.

Next Generation Services

  • The electronic games market shows the highest growth (42%) in the entertainment industry in the last 5 years.
  • Broadband penetration stimulates the consumption of electronic games and vice versa and there is a continuous growth trend.
  • The multivalent levels of communication and networking of electronic games proves a unique growth opportunity.
  • The role of networks in entertainment and gaming has increased significantly over recent years.
  • Games will be increasingly played over networks irrespective of the channel – whether web, mobile, via PC or console.
  • Revenue from electronic games surpassed revenue from offline electronic games in 2005 and will overtake the music-market in revenue.
  • The gaming market has not yet explored the full potential of social networks and untapped market segments.
  • A worldwide market increase from $32bn to $50bn is forecast for the electronic gaming sector.
  • Mobile Web 2.0 is the fusion of Web 2.0 applications with the services of mobile network operators.
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